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Cold-Blooded (Working Title)

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Devlog

  • Devlog #3 - Inventory Management
    January 29, 2021 by hilovids
    Inventory Added a pause menu, and implemented the item pickups into a visualized inventory system. Currently, for a given item you can do the following: Use items (consumables) View items Remove items... Continue reading
  • Devlog #2 - Monster AI and Snow
    January 22, 2021 by hilovids
    Particle Effects I added a particle system into the world that's meant to replicate snow. Albeit simple, I'm really happy with the outcome of this. I'd never worked with Unity's particle system befo... Continue reading
  • Devlog #1 - Movement and Interaction
    January 20, 2021 by hilovids
    1
    Note: It runs a lot faster and looks a bit better than this compressed gif would suggest xD Movement I've decided to make the game First Person, as to put the player right in the middle of the action... Continue reading
  • Devlog #0 - Ideas, Conception, Direction
    January 20, 2021 by hilovids
    1
    Introduction and Inspiration Despite finishing Five Night's at DanDy's last winter, I feel like I'm not quite done in the horror genre. I still would like to make a game that scratches the Halloween... Continue reading
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