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Cold-Blooded (Working Title)
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Devlog
Devlog #3 - Inventory Management
January 29, 2021
by
hilovids
Inventory Added a pause menu, and implemented the item pickups into a visualized inventory system. Currently, for a given item you can do the following: Use items (consumables) View items Remove items...
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Devlog #2 - Monster AI and Snow
January 22, 2021
by
hilovids
Particle Effects I added a particle system into the world that's meant to replicate snow. Albeit simple, I'm really happy with the outcome of this. I'd never worked with Unity's particle system befo...
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Devlog #1 - Movement and Interaction
January 20, 2021
by
hilovids
1
Note: It runs a lot faster and looks a bit better than this compressed gif would suggest xD Movement I've decided to make the game First Person, as to put the player right in the middle of the action...
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Devlog #0 - Ideas, Conception, Direction
January 20, 2021
by
hilovids
1
Introduction and Inspiration Despite finishing Five Night's at DanDy's last winter, I feel like I'm not quite done in the horror genre. I still would like to make a game that scratches the Halloween...
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