Devlog #3 - Inventory Management
Cold-Blooded (Working Title) » Devlog
Inventory
Added a pause menu, and implemented the item pickups into a visualized inventory system. Currently, for a given item you can do the following:
- Use items (consumables)
- View items
- Remove items
And that should be the extent of the system. I'm planning for every pickup to have a 3D model that can be analyzed, as well as notes and such for that deep deep lore we're planning. Using items in the game world removes items from your inventory.
Flashlight
I added a flashlight to the game as well! Use F to toggle it on and off. It uses batteries, so be on the hunt for those throughout the game!
Monster AI+
Implemented patrolling and targeting only after the player falls within range of the monster.
Cold-Blooded (Working Title)
Status | Canceled |
Author | hilovids |
Genre | Survival, Puzzle |
Tags | Dystopian, First-Person, Horror, john-carpenters-the-thing, PSX (PlayStation), Retro, snow, Survival Horror |
Languages | English |
More posts
- Devlog #2 - Monster AI and SnowJan 22, 2021
- Devlog #1 - Movement and InteractionJan 20, 2021
- Devlog #0 - Ideas, Conception, DirectionJan 20, 2021
Leave a comment
Log in with itch.io to leave a comment.