Devlog #1 - Movement and Interaction
Note: It runs a lot faster and looks a bit better than this compressed gif would suggest xD
Movement
I've decided to make the game First Person, as to put the player right in the middle of the action. This gives the game a very Amnesia feel to it, and so far I'm really liking the way that the game plays. To achieve the movement, I followed a tutorial series by VeryHotShark on YouTube that covered the primary topics of this DevLog. With the base provided, I made a few adjustments to the controller, including an energy system that limits sprinting and jumping. I'll also be tweaking the numbers as I start to build the levels, as I'm sure there's plenty of refinement to be done.
Interaction
Along with a first person controller, VeryHotShark's tutorial system builds the base for an interaction system, including item pickups, moveable objects, destructable objects, and more. Well, it provides a framework that can build those systems. Currently, I've implemented a pickup item (and a basic inventory to hold it) as well as the destructible item provided from the tutorial. I intend to work a little while longer today, so who knows where else that'll lead!
See ya soon homies.
Cold-Blooded (Working Title)
Status | Canceled |
Author | hilovids |
Genre | Survival, Puzzle |
Tags | Dystopian, First-Person, Horror, john-carpenters-the-thing, PSX (PlayStation), Retro, snow, Survival Horror |
Languages | English |
More posts
- Devlog #3 - Inventory ManagementJan 29, 2021
- Devlog #2 - Monster AI and SnowJan 22, 2021
- Devlog #0 - Ideas, Conception, DirectionJan 20, 2021
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