Night 12 - WORKING ALPHA


ITS ALIVE!

Five Nights at DanDy's just got thrust into alpha. Every major mechanic is working, tested, and is now ready to enter the balancing phase. Today, I finished setting up the nights, checked all of the secrets, finished the secret minigames, and tested trophies (three levels of completing the game now available!). Load times are a little long, but for my first game, they'll have to do. If it means the game is unplayable, I'll look into ways to reduce them. Otherwise, it shouldn't be that big of a deal. Working on some polish, and playtesting in the meantime.

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